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c_externs.h
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C/C++ Source or Header
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1995-05-03
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6KB
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300 lines
/*
* c_externs.h
* -- Todd W Mummert, December 1990, CMU
*
* Mostly a garbage file. If all the world would get
* ANSI compilers, this file could actually be useful
* as we could then do argument checking. Actually, I should
* #ifdef the arguments, but haven't gotten around to it yet.
*/
#ifndef FunctionPrototypes
#define FunctionPrototypes 0
#endif
/* now some externs from c_gpr.c */
extern Bool gprcondeventwait(
#if FunctionPrototypes
char* /* key */,
Position_t* /* posn */
#endif
);
extern void bitblt(
#if FunctionPrototypes
Window_t* /* window */
#endif
);
extern void clearentirescreen(
#if FunctionPrototypes
#endif
);
extern void clearrectangle(
#if FunctionPrototypes
Window_t* /* window */,
Position_t* /* dsto */
#endif
);
extern void drawrectangle(
#if FunctionPrototypes
int /* x */,
int /* y */,
int /* width */,
int /* height */
#endif
);
extern void flushwindow(
#if FunctionPrototypes
#endif
);
extern void gprcircle(
#if FunctionPrototypes
Position_t* /* center */,
int /* radius */
#endif
);
extern void gprcirclefilled(
#if FunctionPrototypes
Position_t* /* center */,
int /* radius */
#endif
);
extern void gprinqconfig(
#if FunctionPrototypes
int* /* argc */,
char** /* argv */
#endif
);
extern void gprinqcursor(
#if FunctionPrototypes
Position_t* /* posn */
#endif
);
extern Font gprloadfontfile(
#if FunctionPrototypes
char* /* name */
#endif
);
extern void gprsetclippingactive(
#if FunctionPrototypes
Bool /* flag */
#endif
);
extern void gprsetclipwindow(
#if FunctionPrototypes
Window_t* /* window */
#endif
);
extern void gprsetcursorposition(
#if FunctionPrototypes
Position_t* /* posn */
#endif
);
extern void gprsetdrawvalue(
#if FunctionPrototypes
int /* index */
#endif
);
extern void gprsettextbackgroundvalue(
#if FunctionPrototypes
int /* index */
#endif
);
extern void gprsettextfont(
#if FunctionPrototypes
Font /* font */
#endif
);
extern void gprsettextvalue(
#if FunctionPrototypes
int /* index */
#endif
);
extern void multiline(
#if FunctionPrototypes
XSegment* /* segments */,
int /* number */
#endif
);
extern void polyline(
#if FunctionPrototypes
XPoint* /* points */,
int /* number */
#endif
);
extern void printstring(
#if FunctionPrototypes
int /* x */,
int /* y */,
char* /* string */,
int /* nchars */
#endif
);
extern void putpixmap(
#if FunctionPrototypes
int /* i */,
int* /* p */
#endif
);
extern void removepixmap(
#if FunctionPrototypes
int /* i */,
int* /* p */
#endif
);
extern void timeclock(
#if FunctionPrototypes
struct timeval* /* tval */
#endif
);
extern void tonetime(
#if FunctionPrototypes
#endif
);
extern void waitforkey(
#if FunctionPrototypes
char /* c */
#endif
);
/* now some externs from c_graphics.c */
extern void clearscreen(
#if FunctionPrototypes
#endif
);
extern void drawcracks(
#if FunctionPrototypes
#endif
);
extern void drawhorizon(
#if FunctionPrototypes
float /* azm */
#endif
);
extern void joystick(
#if FunctionPrototypes
int* /* position */,
Genericp /* pl */,
Bool /* sens */
#endif
);
extern void message(
#if FunctionPrototypes
int /* number */,
Bool /* bell */
#endif
);
extern void scanner(
#if FunctionPrototypes
Genericp /* o */
#endif
);
extern void screeninit(
#if FunctionPrototypes
#endif
);
extern void staticscreen(
#if FunctionPrototypes
#endif
);
extern void updatedisplay(
#if FunctionPrototypes
Bool /* missile */,
Bool /* lander */,
int /* score */,
int /* numleft */,
Bool /* sens */,
Bool /* reset */
#endif
);
extern void xhairs(
#if FunctionPrototypes
Bool /* aligned */
#endif
);
/* now some externs from c_explode.c */
extern void explodeobject(
#if FunctionPrototypes
#endif
);
extern void explodesalvo(
#if FunctionPrototypes
Genericp /* g */,
Genericp /* pl */
#endif
);
/* now some externs from c_move.c */
extern void movecopter(
#if FunctionPrototypes
Genericp /* g */,
Genericp /* pl */
#endif
);
extern void movelander(
#if FunctionPrototypes
Genericp /* g */,
Genericp /* pl */
#endif
);
extern void movemissile(
#if FunctionPrototypes
Genericp /* g */,
Genericp /* pl */
#endif
);
extern void movesuper(
#if FunctionPrototypes
Genericp /* g */,
Genericp /* pl */
#endif
);
extern void movetank(
#if FunctionPrototypes
Genericp /* g */,
Genericp /* pl */
#endif
);
extern void placeobjects(
#if FunctionPrototypes
Genericp /* o */,
Bool /* missilerun */,
int /* score */
#endif
);
/* now some externs from c_draw.c */
extern void drawobject(
#if FunctionPrototypes
Genericp /* g */,
Genericp /* pl */
#endif
);
extern void displayobject(
#if FunctionPrototypes
DCp /* dc */
#endif
);
/* now some externs from c_scores.c */
extern int scores(
#if FunctionPrototypes
int /* score */
#endif
);
/* now some externs from c_parseopts.c */
extern void parseopt(
#if FunctionPrototypes
int /* argc */,
char** /* argv */,
Bool /* status */
#endif
);
/* let everybody know the options exist */
extern Optionp opt;
/* also need to know if the player is paused */
extern Bool paused;